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Street Sharks is an American-Canadian animated series about the adventures of crime-fighting half-man/half-sharks. It was produced by DIC Productions, L.P. And aired from 1994 to 1997, originally as a part of the Amazin' Adventures lineup. The 1992 Sega CD “rail shooter” Sewer Shark appears at first to follow similar tropes. When the game begins, humanity has already been.
AndRatings: PG: MA-13 Sewer Shark is a first-person game, the first for a to use for its primary gameplay. It was originally slated to be the flagship product in 's, which would use tapes as its medium. However, Hasbro cancelled the NEMO, and later picked up the game for the system. Sewer Shark was one of the first games to come out for the Sega CD — shortly after its release in 1992, Sega began to include a copy of this game with each Sega CD unit, making it one of the most widespread games for the system. It was later ported and released for the in 1994. Contents.Plot Sewer Shark takes place sometime in the future, where environmental destruction has forced most of humanity to live underground.
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The player takes the role of a rookie pilot in a band of 'sewer jockies', whose job is to exterminate dangerous mutated creatures to keep a vast network of sewers clean for the resort area 'Solar City', an island paradise ruled by the evil Commissioner Stenchler. The player's co-pilot, Ghost , evaluates the player's performance throughout the game, while a small robot named Catfish scouts ahead and gives directions. The player is later assisted by Falco, a female jockey who believes that there is a hidden route to the surface. Falco is later captured by Stenchler, who threatens to turn her into one of his mindless minions. This plot is thwarted when Ghost and the player reach Solar City.Gameplay. Mega CD screenshotThe objective of Sewer Shark is to travel all the way from the home base to Solar City without crashing or running out of energy, and while maintaining a satisfactory level of performance as judged by Ghost and Commissioner Stenchler. As in other, the ship mostly flies itself, leaving the player to shoot ratigators (mutant crosses between rats and alligators), bats, giant scorpions and mechanical moles.
Along the way, Catfish periodically gives the player a series of numerical coordinates corresponding to directions that the player must follow at a set of upcoming intersections. If the player takes a wrong turn or misses a turn, he or she may crash into a door, grate or wall, ending the game.During the second half of the game, the player must follow an eagle-like 'crazy lookin' thing' to reach Solar City.The ship has a limited amount of energy, which depletes slowly during flight and while firing. (Scorpions also rob the ship of energy if the player fails to shoot them down.) This energy can be fully replenished at recharge stations found at key points through the sewers. In later areas, the ship will also encounter occasional pockets of hydrogen that the player must have Catfish detonate to pass through safely.At certain times through the game, Ghost and/or Stenchler will interrupt the player to give direct feedback on his or her performance. If the player is doing well, he or she is allowed to continue and is occasionally given a promotion in the form of a new call sign. A poor performance will cause the game to end.
As the player gains Ghost's trust, the extent of Stenchler's hostility toward the player increases until he actively tries to destroy the ship.Production. This section may contain.
Please by the claims made and adding. Statements consisting only of original research may be removed.
More details may be available on the. (July 2007)While properly classified as a rail shooter, Sewer Shark can also be considered an through its use of full-motion video to convey the action.
Like the actions in, the turns are simply gates the player must pass through to continue playing, and thus the gameplay is almost entirely linear, as in a non-interactive movie. The video footage was directed by Oscar-winning visual effects supervisor.At the time of its production, game developers were just beginning to realize the potential of technology to bring richer game experiences to the market. And while the was the first to include a CD-ROM drive, the was the first console to bring CD-ROM games into the mainstream in the West. (the Super CD being a good deal more popular in Japan)While quite powerful for their time, the console and the add-on module were limited in their capabilities. Because the CD-ROM drive was only capable of streaming at single-speed (150 KB per second) and the Genesis could only display 64 colors simultaneously out of a palette of 512 colors total, a game that displayed full-motion video was a major challenge. Digital Pictures programmers wrote a custom video that worked similarly to the later standard. This codec was used to compress high-quality video at 60 frames per second into chunks of data that were small enough to support up to four simultaneous video streams while staying within the console's limitations.
The video quality is very poor by today's standards, but at the time, this was a major technological breakthrough.References in other media In the ', the sewers of Dalaran feature a shark named Segacedi who has the designation 'Sewer Shark'.References.
sewer shark(Circa 2001) One of my favorite Sega CD games. Surprisingly good acting and soundtrack. With a few exceptions, such as humorously delayed lines. Not to mention the hideously awful 2nd level music, which sounds like a kindergartener playing the electric banjo. The 3rd level music is equally bad, except now there’s three kindergarteners, and they all have head-wounds. And featuring famous actor Robert Costanzo (Honeymoon in Vegas, City Slickers), who most of you know as “that guy from that one movie”. And if these sentence fragments haven’t convinced you how great this game is, then I don’t really give a shit. Keep reading anyway. The game is basically about shooting various normal sewer dwelling creatures, such as bats, giant scorpions, and “ratigators” (satanic squirrel embryo puppets made out of furry clay): ©Sega What you are desperately trying to look away from there is a 'Ratigator.' These timid, cuddly creatures are nocturnal and usually enjoy carrots and other vegetables, annoying music and being blown to hell by spaceships. As you can see, this one declined to be photographed. Because the ratigators are long since extinct, the creators of this game had to simulate them by using state-of-the-art digital effects and muddy sock puppets. Meanwhile, you also have to listen to a floating robot that sounds like Don Knotts as he guides you through the sewer. Your hovercraft is kinda set on cruise control, so you don’t really get to “steer”. Instead, you just press the B button to take whatever fork RoboKnotts tells you to. The levels themselves aren’t named, but each level gives you a new call sign, like Dogmeat or Ratbreath and the music gets worse. You can run out of energy, so there are a few recharges throughout the game. Each recharge has two forks, right and left; one being the actual recharge and the other being a slap in the face. So they’re really only worth something 50% of the time. I think the correct fork has something to do with the red and green sign at the top of the screen, like red means 'fake' and green means 'good.' But with the Sega CD’s limited graphics, by the time the sign is close enough to change from pale-gray to distinguishable colors, you’ve missed the fucking fork. Pictured: recharge fork.Not visible: recharge fork. The main problem with Sewer Shark is that it, like the Sega CD itself, has a will of its own. Sometimes, no matter how many times you franticly smash the B button (I'm, like, 60% sure that's the right button), you’ll just whiz past the desired fork and into a wall. Meanwhile, I can almost hear the game mimicking the HAL 9000 computer saying “I’m sorry, Dogmeat, I’m afraid I can’t let you do that.” And even though you may have perfect aim, certain creatures sometimes seem to build up an immunity to the red jawbreakers you shoot at them. So in short, if you win, the game wanted you to win. I also like how indecisive the game gets when your energy level reaches zero. Sometimes it likes to immediately blow up your unsuspecting ship so it can secretly laugh at the shocked, “what the hell?” look on your face. Other times it likes to toy with you and lets you wander throughout the lion’s den, unable to shoot, until your boss, Stenchler, kills you for not hitting enough enemies. That one’s my favorite. Or maybe, while you’re wandering, you come to a recharge and choose the WRONG GODDAMN FORK. Stupid programming fuckers just put it there for the same reason they added the laughing dog in Duck Hunt. It’s either to depress kids into buying more video games, or it’s because programmers like laughing at people’s frustration and failure. And since I've met programmers before, I'm gonna say it's both. Programmers are assholes. 'YOU MISSED IT?? WOW. Good job retard. You totally suck at this, lol.' Oh and further proof that this game is evil, I went to unpause it just now, and the machine roared at me. I am not kidding. It just made some intimidating, sickly rattle-click noise at me like a rattlesnake. Like it’s challenging me. Like it’s telling me it is the dominant male, and I should back down. So I accepted, and in the end, it won. I don’t want to talk about it. At one point in the game, your copilot says something that sounds like “Hotdog shoe-leather!” I think the only way to get past this part is to press the C button, which, like your copilot, previously had no function. I don’t have the instruction booklet, but I doubt it says anything about what you’re supposed to do here. Not long after this, your boss threatens to cook your copilot’s girlfriend, Falco, using magical heating mirrors. He’s not a very good terrorist, though, since he forgot to leave any demands. And for some reason, he knows your call sign every time you change it, even though you haven’t had contact with him since your last call sign. I think the game is onto him, though, ‘cause in the third level, you change your name after like five minutes. Even so, the next time you talk to him, not only does he know your new name, but he had time to come up with a non-clever pun about it. By the fourth level, the acting has gotten worse, and the whole damn thing looks like a crappy, 50’s beach party movie. And instead of killing Falco right now, your boss decides to use his heat mirrors to explode pineapples, which, strangely enough, just happen to be hanging next to Falco’s head. Then, after his ding-dong secretary pours anchovy pudding (which, despite it’s name, is actually some kind of soup) over his head, he screams and starts raving about how he’s going to melt everyone’s brain with a boom box. ©Sega I like how the fourth level just loops around three or four times so I know exactly where all the enemies are. On the last loop, it’s reversed, but this doesn’t change the difficulty much. What really bugs me is that the part that always kills me is at the very end, so when I die, I have to start all the way back at the beginning of the unholy, 10-minute level. The part that kills me is the part where I have to fight brain-eating fireflies. BRAIN. EATING. FIREFLIES!!! They’re called “Zerg,” which according to Hasbro, is a term copyrighted by them. So I guess Starcraft and Disney’s Toy Story don’t exist. The “Zerg” bounce all over the screen, and just three of them can kill you. There’s like 50! And after you get through it… Oh God, the end… The end was like three minutes long, well not worth the trouble of getting there. And it was three minutes of the most depressing shit I’ve ever seen. And what do you think happened to your boss, who TRIED TO KILL EVERYBODY? Was he thrown into his heat mirrors? Speared through the gut with a stick? Did he have his skin torn off? Or get eaten by his “Zerg?” Get thrown in jail or even KICKED IN THE BALLS? No, you think to small. What really happened was much, much worse. He was punched in the face, and rolled into the ocean in an inner tube. Well, fuck. At least he got what he deserved. I mean, come on! There have been Scooby Doo-villains that have had their asses kicked more than that! Heartless bastard should have had his fucking eyes ripped out with a fork, and then have the fork shoved up his ass SIDEWAYS so he can see why he’s constipated. Seriously, the end made me hysterical. But the last blow was the worst. It was like a kick in the crotch. No, more like several kicks to the same testicle. After that horrible ending movie was over, they showed the same goddamn credits I already got to see every time I died. I should have been crying so hard I could piss tears, but I wasn’t. I immediately burst out laughing. Not a funny, jolly laugh. An insane, maniacal laugh. A laugh that made me want to burn every last copy of the game, not to mention physically burn it from my memory. GRAPHICS: 5 They’re great for Sega CD, but when not comparing it to Sega CD, they suck. So I really didn’t know how to rate it. Everything just looks like oatmeal until you get close to it. The creatures also have a habit of jumping directly into your vision whenever you shoot them. This kinda makes it difficult too see the hoards of other enemies as they sting you while you’re impaired. SOUND: 1-8? At the beginning, everything was great and the music was just fine. But eventually it all just started deteriorating at an alarming rate. Pretty soon, the game was just a sad shell of its former self, with terrible music to go along with it. PLAY CONTROL: 2 I already talked about not being able to steer, not to mention the sadistic minds of both Sewer Shark and the Sega CD. So there’s really not much else I can say. You just have to get used to dying a lot for no reason at all. FUN: 1-8? Like the sound, it was good at the beginning. For about a level. Then it just keeps getting worse and worse until the ending, where they let the bad guy go free after a slap on the wrists. This game was so painful, in so many ways. The emotional scarring is great, and the damage to my self-esteem is irreparable. I can only hope to top it with my next review, which I’m not particularly looking forward to. This is the first of 12 agonizing reviews I have to do… for you. I hope you’re happy. When I look back at this review, I wonder why the hell I said I like this game in the first place. I started the review after not having played it in two years. Then I played the game and wrote the review as I progressed. Now it’s just one big contradicting mess, like the Book of Mormon. I guess I just liked it because I hadn’t played it in a while. Maybe. Or maybe, I just secretly love this game for some reason I don’t know but should be slapped for. Or maybe it’s because, since I get my funniest ideas when I’m sleep deprived, I purposely haven’t slept for two days. I’ve been laughing like every five seconds for no reason at all. I have to retype every word twice just so it dosen’t lookk likte thisd. | Featured!5 STUPID/TERRIFYING HOTTEST CHRISTMAS TOYS OF 2016Other Articles:6 Ways The Force Awakens is a Worse Star Wars Movie Than Phantom Menace5 Stupid/Terrifying Hottest Christmas Toys of 20155 Reasons Why Zombies Would Fail at Causing ApocalypseTop 10 Things the Twilight Films Did TerriblySega CD:sewer sharksol-feacehooksherlock holmesSega Classicsmicrocosmfrankensteindracula |
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